After downloading the script, all I had to do is to drag and drop it into the 3ds max and small window opens. Now I applied that material to complete selection of planks, did the “bitmap fit”, rotated it to follow the flow of planks, but obviously, the material is not giving the result that I want, so I had to call in help a little plugin called “Random UVW GizmoTM” from - made by amazingly talented Serbian guy Branko Živkovi?. RANDOMIZING UVW MAPS, RANDOMIZING MATERIAL ID’S In this example, I have made 10 different maps. Now when the material is done, I am going to make a Multi/Sub-Object material that is going to have same material in all of the slots, with maps changed, so that I have some diversity. This could be at 100 if I have used the color correction, but I want to keep this simple, so the decision is to simply lower to 80. Notice that even though reflective glossiness has a map on it, I needed to lower the map intensity to 80. Simple material is also helping the render times, so using it compensates for realism lack in it. I used very simple setup for the material, which will give me good result without taking too much time for making it. Next move is making of the material the wood. Make sure that you do not instance, because it is important to have each plank as an individual object.
3ds max studio setup full#
After that, I have copied the plank to make full floor. First thing I have made is a plank that will be the floor of my studio. Enjoy, be in touch for more cool tutorials ?. (you can play with the render setup for more nice results) FINAL RESULT WE GET. =įinal step: In this tutorial you don’t need to setup vRay camera, All you have to do is go to perspective view and set your view angle and Hit the render and wait for the result. = Okay now its time to set some render setup settings, Go to Render Setup and apply some basic setting which is shown in image below. = Step 14: Now select Right side light and drag and drop vRaySoftbox to the texture = Step 15: Apply textures to model according to your project. = Step 11: Select Left Light and drag and drop vraySoftbox into the texture = Step 12: Select Light which is placed on the top of the model and apply and apply the same vRaySoftbox to the texture og that light = Step 13: now for the right side light copy the material by drag and drop to another material slot (rename it)Īnd change base color to little towards sky blue. = Step 10: Scroll down and enable(on) Radial Vignette and Flip it. = Step 9: Now go to materials by pressing “M” > go to get materials > and choose vRaySoftbox = After applying vRaySoftbox material slot will turn white. = This is how it looks in perspective view after placing lights. = Step 8: Again create 1 more light and place it left side of the model as you can check the directions in the image below. = Step 7: Now Create 2 more Vray plane light (from side view) and place Light on the right of the model. = Step 6: Place Vray light on the top of the model by moving into z axis.
3ds max studio setup how to#
In this tutorial you will learn How to make Vray Studio Light setup in 3ds max for your model rendering step 1 : 1st we will create base, GO to the left view and Create curve using Line tool = Step 2: Select line and apply Extrude modifier from the modifier list and apply some amount = Step 3: Import and Merge model or product in to the scene = Step 4: place your model center of base the base using move tool = Step 5: Now go to top view and create Vray light exactly on the top of the model as you can see in snapshot below.